#include "GravelFloor.h"

//
//Constructors
//
GravelFloor::GravelFloor(int cx, int cy, int cz, ObjectType object)
{
	x = cx; y = cy; z = cz;
	flrObj = object;
	type = GRAVEL;
}

GravelFloor::GravelFloor(int cx, int cy, int cz)
{
	x = cx; y = cy; z = cz;
	flrObj = NONE;
	type = GRAVEL;
}

GravelFloor::~GravelFloor(void)
{
}

void GravelFloor::changeObject(ObjectType type){

	flrObj = type;

}
